--- dlls/wined3d/directx.c.old 2008-07-25 17:42:25.000000000 +0200 +++ dlls/wined3d/directx.c 2008-08-12 21:58:08.000000000 +0200 @@ -852,7 +852,7 @@ } if (gl_info->supported[ARB_MULTITEXTURE]) { glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max); - gl_info->max_textures = min(MAX_TEXTURES, gl_max); + gl_info->max_textures = 8; TRACE_(d3d_caps)("Max textures: %d\n", gl_info->max_textures); if (gl_info->supported[NV_REGISTER_COMBINERS]) { @@ -2981,8 +2981,12 @@ WINED3DPMISCCAPS_CLIPTLVERTS | WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS | WINED3DPMISCCAPS_MASKZ | + WINED3DPMISCCAPS_TSSARGTEMP | + WINED3DPMISCCAPS_FOGANDSPECULARALPHA | + WINED3DPMISCCAPS_SEPARATEALPHABLEND | WINED3DPMISCCAPS_BLENDOP | - WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING; + WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING | + WINED3DPMISCCAPS_FOGVERTEXCLAMPED; /* TODO: WINED3DPMISCCAPS_NULLREFERENCE WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS @@ -3246,8 +3250,8 @@ pCaps->MaxVertexBlendMatrixIndex = 0; pCaps->MaxAnisotropy = GL_LIMITS(anisotropy); - pCaps->MaxPointSize = GL_LIMITS(pointsize); - + //pCaps->MaxPointSize = GL_LIMITS(pointsize); + pCaps->MaxPointSize = 64.0f; pCaps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS | WINED3DVTXPCAPS_MATERIALSOURCE7 | @@ -3265,7 +3269,10 @@ /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */ pCaps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET | + WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES | + WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH | WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET; + pCaps->MaxNpatchTessellationLevel = 0; pCaps->MasterAdapterOrdinal = 0; pCaps->AdapterOrdinalInGroup = 0;